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-
- /* Program to load a wave file and loop playing it using SDL sound */
-
- /* loopwaves.c is much more robust in handling WAVE files --
- This is only for simple WAVEs
- */
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <signal.h>
-
- #include "SDL.h"
- #include "SDL_audio.h"
-
- #ifdef __SASC
- #include <pragmas/SDL_pragmas.h>
- #include <proto/exec.h>
- #else
- #include <inline/SDL.h>
- #include <exec/types.h>
- #include <inline/exec.h>
- #endif
-
- extern struct ExecBase *SysBase;
- struct Library *SDLBase=NULL;
-
- static int done = 0;
-
- void SDL_Quit(void)
- {
- SDL_RealQuit();
- CloseLibrary(SDLBase);
- }
-
- struct {
- SDL_AudioSpec spec;
- Uint8 *sound; /* Pointer to wave data */
- Uint32 soundlen; /* Length of wave data */
- int soundpos; /* Current play position */
- } wave;
-
- __saveds void fillerup(void *unused, Uint8 *stream, int len)
- {
- Uint8 *waveptr;
- int waveleft;
-
- if( (wave.soundlen-wave.soundpos)<=0 )
- {
- done=1;
-
-
- return;
- }
-
- /* Set up the pointers */
- waveptr = wave.sound + wave.soundpos;
- waveleft = wave.soundlen - wave.soundpos;
-
- if ( waveleft <= len ) {
- SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
- wave.soundpos=wave.soundlen;
- stream+=waveleft;
-
- memset(wave.sound,0,(len-waveleft));
- SDL_MixAudio(stream,wave.sound,(len-waveleft),SDL_MIX_MAXVOLUME);
- return;
- }
-
- SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
- wave.soundpos += len;
- }
-
- void poked(int sig)
- {
- done = 1;
- }
-
- int main(int argc, char *argv[])
- {
- char name[32];
-
-
- SDLBase=OpenLibrary("SDL.library",0L);
-
- if(!SDLBase) {
- printf("Unable to open SDL.library\n");
- exit(0);
- }
-
- /* Load the SDL library */
- if ( SDL_RealInit(SDL_INIT_AUDIO) < 0 ) {
- fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
- exit(1);
- }
- atexit(SDL_Quit);
-
- if ( argc!=2 ) {
- printf( "Usage: %s <wavefile>\n", argv[0]);
- exit(1);
- }
-
- /* Load the wave file into memory */
- if ( SDL_LoadWAV(argv[1],
- &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
- fprintf(stderr, "Couldn't load %s: %s\n",
- argv[1], SDL_GetError());
- exit(1);
- }
- wave.spec.callback = fillerup;
-
-
- /* Initialize fillerup() variables */
- if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
- fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
- SDL_FreeWAV(wave.sound);
- exit(2);
- }
- SDL_PauseAudio(0);
-
- /* Let the audio run */
- printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
- while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) ) {
- SDL_Delay(1000);
- }
-
- /* Clean up on signal */
- SDL_CloseAudio();
- SDL_FreeWAV(wave.sound);
- return(0);
- }
-